
Though I must say that I haven't seen New Vegas NPCs take cover a lot, they're still pretty suicidal. This mod removes that auto aim so you can actually target the other body parts This means that if an enemy had their arm exposed but their torso was behind a wall and you tried to shoot the arm you would always miss at long range 100% guaranteed.

Your bullets will always try to track the nearest enemy torso Not only that but Bethesda added an aim bot which cannot be disabled (presumably for the console) This allows you to clearly see the effects of bullet rise I tested it against a sign with a script attached to accurately measure distance Then I set the bullet speed very low, low enough that I could literally walk along side it in motion I couldn't understand why my 0 spread weapon kept missing at long range This is all very well at short range but when you go above 30 meters this bullet rise completely ruins aiming To combat this Bethesda introduced "bullet rise"

Obviously this results in the crosshair and actual bullet path not lining up properly This is because the bullet normally starts below the gun barrel If you try to shoot a gun just over the tip of a rock you will normally hit the rock even if you were aiming over it among children in the area affected by fallout from the 1986 Chernobyl accident. As you may have noticed, FO3 aiming is weird. ( See also Nucleonics Week, 11/4/93 ) - 11/15/93 : NY Times article.
